— How does the Russian game market differ from the Western one? What prospects do you see?
— I don't want to strongly criticise the Russian market. However, it seems to me that the specialist is treated with less respect here. When I come to a project, I have to prove that I have a lot of experience, despite my accumulated authority over the years. There is no such thing in the West. They get to know you, communicate with you, and then they either accept you for the project or don't. If so, you are given a certain creative freedom and respect for your own vision. But in Russian reality, they need to complete some of their tasks, and producers, sometimes, move away from the global goal of making a cool game in the direction of applied things.
However, things are getting better year by year. Developers are starting to respect sound in games, even on mobile devices. For example, often in apps/games, the message "play with headphones" appears — this means that the sound was seriously engaged. The trends are, in theory, quite positive
We just need to let the Russian gaming market grow a little, because we jumped on the bandwagon a little later than professionals did in the West.